Aquarius Simulator XNA

If you talked to me a few months ago, you will know that I was working on a game using C# and DirectX. The last few months have been pretty busy so I haven’t worked on it in a while, but I am going to start trying to convert it over to XNA.

XNA is the new version of managed DirectX and will allow me to (once I get one) port the game over to the XBox360 pretty easily. Since Microsoft is moving all of their development over to XNA I figure it will allow me to avoid work trying to move over to it later.

I am going to be learning XNA through some tutorials by the same person who I got a lot of the code for the first version from. You can see the tutorial on his site at http://www.thehazymind.com/XNAEngine.htm. As I go through those, I hope to also start my own series of tutorials or at least walk-throughs of how my development is going.

For those of you who don’t know, the game is going to be a simulator similar to the SimCity line of games. The difference is that I am basing it on the idea of Aquarius from the book The Millennial Project. This means that the game will consist of managing a floating island city.

I will be posting more about this as I continue working on it, so look for more soon.

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